Thursday, August 15, 2013

Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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Wednesday, August 14, 2013

Space Invaders made in snapshot

A youtuber by the name of SimplySarc, has made a lighter less redstone demanding Space Invaders game in Minecraft.

Using the new features found in the snapshots, including items in minecarts to display the "aliens". 

The map is up for download in the video description, and the video contains a short explanation on how it all works. The redstone is actually pretty simple and somewhat genius.

Go check it out on http://www.youtube.com/watch?v=mhIARSIlw9o, if you haven't already subscribed to him do so NOW!


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500 Chunks are never to much!

Would you travel 500 chunks just to get some wood back? Ok, well most of us travel that distance easily anyway in a normal Minecraft session, but what if you happened to be a desperate Testificate?

500 Chucks is a parody of The Proclaimers'- I'm Gonna Be (500 Miles), and animated by Element Animation.

 

 

Have you seen any other good Minecraft music videos lately? Tell us about it in a comment below!


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HungerCraft and Crafthub SMP Launch Bungee Hub

Crafthub and Hungercraft are launching a mutual Bungee hub between Hungercraft, Crafthub Survival, Blocks Vs. Zombies and Race for the Wool, collecting 4 different play style options literally under one roof.  You can connect to the hub at play.hungercraft.net and find your way to the game of your choice!

Hungercraft brings you the very best in competitive Hunger Game matches, including daily automated matches, weekly official matches and balanced game play.

Crafthub Survival brings you quality SMP goodness, a professional staff and an array of plug-ins chosen to compliment competitive survival and a touch of safety for your precious, precious loot.

In collaboration with RMCT, we’re bringing you Race for the Wool.  Race for the Wool brings you the classic team based competition where you race to rebuild your monument against an opposing team.

And freshly released, Hungercraft has Sethbling’s seal of approval to host Blocks Vs. Zombies on the network as well.  This Tower Defense style game pits a group of players armed at the start with a bow and their skill against a rampaging horde of zombies in a 20 minute fight for survival.

So log in and gear up for the game of your choice.  We hope to see you there!


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Fortifying your Fortress with HiddenWorm

Mechanicaljack: Mechanicaljack here, with an interview with HiddenWorm. I found Hiddenworm's work in Minecraft on the /r/Minecraft sub forum of reddit. I really enjoyed his tutorials and got in contact with him to arrange a meeting. Why don't you introduce yourself?

HiddenWorm: Hi, I'm HiddenWorm, a 17 year old Minecraft player from Holland.

Mechanicaljack: And how long have you been playing Minecraft?

HiddenWorm: I've been playing the game since March 2011.

Mechanicaljack: Do you have a favorite play style, for instance creative or survival, or adventure maps, or competitive?

HiddenWorm: I've always really been into building, so when creative came into Vanilla (1.8 beta?), I switched from survival to that. I've been playing on multiplayer almost exclusively since January 2012.

Mechanicaljack: I haven't enjoyed single player as much as multiplayer in a long time myself.  Have you used mods at all?

HiddenWorm: I actually had my first experience with mods (besides flymod) 2 weeks ago at a friend's house. I'm not quite sure which mods were enabled exactly, but it involved a lot of industrial buildings and automated things. Other than mods, I recommend playing flatcore if you want a more interesting time playing SP.

Mechanicaljack: Sounds like a FeedTheBeast or Tekkit modpack.  Those can be fun, but also overwhelming in all the new content. Flatcore, so a flatworlds map?  On hardcore mode?

HiddenWorm: Yes, hardcore mode on a superflat world. You can get a lot of supplies from trading and blacksmiths.

Mechanicaljack: Wow, I'd never considered trying that.  Sounds like a real challenge! Do you have any texture packs you like to use, or are you a default kind of player?

HiddenWorm: I have a slightly modified version of default that I made myself.

Mechanicaljack: Oh cool!

HiddenWorm: It makes some blocks look a little bit better, but not so much better that buildings look ugly without the texture pack.

Mechanicaljack: Ah, so it's an aesthetics change to suit the building style?

HiddenWorm: Yes, it makes smooth sandstone and double slab blocks into coloured versions of the stone brick texture.

Mechanicaljack: Sounds interesting!  So what brought me to contact you was your reddit post titled "A Guide to Stronger and Better Looking Fortifications."  What brought you to create that post?

Fortification

HiddenWorm: I had a very basic design for the merlons and the murder holes, and when I saw a post of a castle wall on /r/Minecraft, I noticed most castles in Minecraft have room for improvement when it comes to fortifications, both in historical accuracy and in actual use as fortifications.

Mechanicaljack: I've noticed similar, which is what made your post stand out to me.  From there I found the follow up you did with the title "I Taught You How to Fortify Your Walls, Now let's lay a siege!"  In both, you get into descriptions about what you're showing, and reference historical examples, like why a catapult isn't just a catapult. I take it fortifications and sieges really interest you?

trebuchet

HiddenWorm: Well, when I was young I thought knights were super cool, most of the knowledge I have about the fortifications I learned when I was around 10. I actually think renaissance architecture is cooler than medieval architecture, but I've already built a lot of that. I constantly switch to different building styles and now I’m in a medieval phase, I guess.

Mechanicaljack: I took a quick look at some of your other tutorials that I'll have to go back to in the future, like the gothic rose window, so I know what you mean.  Where do you get your inspiration?  I guess I'm asking, what are your sources?

Gothic Rose Window

HiddenWorm: I have two main sources. The first one is a book that summarizes almost everything there is to learn about architecture between Mesopotamia and the 1970s. Sadly, it is only available in German and in Dutch, as far as I know. It's called Atlas zur Baukunst or Atlas van de Bouwkunst, so if it was translated into English, it is probably titled 'Atlas of Architecture'.

When I want to build something, I learn about the building style from this book, and then research similar builds that exist in real life. For this I use Planetware.com, it has a very wide variety of maps and pictures of tourist attractions.

Mechanicaljack: That's an amazing amount of effort and work to put into your building, but it looks like it pays off, given the screenshots you've posted.

HiddenWorm: Thank you! Mind you, I only post my best builds, but in general the best builds are the builds that I put most of my time researching for.

Mechanicaljack: Do you have any tutorials planned for the future?

HiddenWorm: Yes, I'm currently working on a tutorial about monasteries, where I will also touch on the differences between Romanesque and Gothic architecture. After that's done, I might expand the two posts I made about fortifications into a full guide on castles.

Mechanicaljack: Awesome!  Well, to wrap this up, is there anything you'd like to see added to or changed about Minecraft?

HiddenWorm: Having stairs not reset from their corner shape when you remove adjacent stairs would be really nice. Also, vertical half slabs would allow for a lot of extra variety in details such as windows.

Mechanicaljack: I think you and I are on the same page with those two changes. Thanks so much for dropping by for the interview!

HiddenWorm: Thank you for having me!

You can find HiddenWorm's tutorials on Reddit, and Imgur in the following places:
http://hiddenworm.imgur.com/

http://hiddenworm2.imgur.com/

http://www.reddit.com/user/HiddenWorm

Give him a look-see, maybe learn something, and spread some upvote-love.


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Tuesday, August 13, 2013

Vote Notch for Person of the Year

Markus Persson, known better as Notch, is the father of Minecraft.  Whether or not you know it, he helped usher in a new age of gaming.  He may have not invented the sandbox, but he helped popularize it and push it's boundaries.  Because of the popularity of Minecraft, a game started by a lone man with a vision, not only do we have a return to the emphasis on gameplay and innovation, but we have clear examples of why gaming can be an important positive influence via the tool that Notch has provided to people like Joel Levin, the Minecraft Teacher, for use in new realms of educating children and Block by Block, an urban development program done in conjunction with UN Habitat.  Without Notch, Crafthub wouldn't even exist, I wouldn't have made a number of the friends I have both here and elsewhere, and I certainly wouldn't be here helping to keep Crafthub ticking along or writing this article.  Notch and Mojang didn't just create a game, they started a revolution, and that's why he deserves your vote.

I've already cast mine, what are you waiting for?

 

If you want to vote for Notch, you can find the Poll here:
http://time100.time.com/2013/03/28/time-100-poll/slide/markus-notch-persson/


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TO BEARD, OR NOT TO BEARD?

Mojam hit $500k yesterday, and true to his word, Notch went under the razor.  After the deft hands of Lydia were done with their work, we were left with a slightly less familiar, though popularly thought to be younger looking Notch.  You’re looking good sir.  I’m just hoping you didn’t have superpowers connected to that beard.

 Lydia's Beardless Notch Picture

picture found at Lydia's Instagram

Video of the Shave-ening can be seen on Mojangs Youtube!


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Who knew guides could be so enjoyable?

While we are rolling out some future updates here at Crafthub, I thought it would be a nice change of pace to have a short spotlight. Crafthub has always loved highlighting resources for our readers to use, but we also love giving deserved publicity to good work. This is one of those cases.

A user named Sarlac over on the Minecraft subreddit has been posting some pretty amazing guides on and off  for the past month or so. I’ve seen some other guides before, but what really sets Sarlac’s posts apart is the combination of easy to follow images with helpful blocks being highlighted and the various subjects that they are building.

After looking at their latest post, “How to Respond to Terrain When Building”, I can honestly say that I have more of an appreciation for the time and effort that Sarlac has put into these. Maybe we’ll even see these as a biweekly post with other users commenting on what to build next for ideas?

  

Whatever the case, I know I’ll be keeping my eyes open for whenever I see something new. Maybe it’ll even be Atlantis next, who knows.


To see more of Sarlac's work, head over to the submitted posts page and check out some of the sweet guides or check below for a quick list of what Sarlac has posted already:

How to build walls [details]

[Guide] How To Make a Grand Entry

[Guide] How To Enter a Pyramid

[Guide] How to Build Large Trees

[Guide] How to Make a Portcullis Gate House

 

(Please note these are direct links to the image albums and not to the submitted posts on /r/Minecraft)


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Monday, August 12, 2013

sXe Injected 12.0

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O sXe Injected se atualizou mais uma vez, agora na versão 12.0, com muitas novas vantagens:

Add: Anti-Soundhack Beta 1
Add: New cheats detections
Fix: Unblocked commands
Fix: Lost focus on screenshots
Fix: Upload screenhots lag 
Fix: Deformed ATI screenshots
Fix: CS1.5 duplicated folders
Fix: CS Windows name
Fix: Internationalization fixed
Fix: Anti-Wallhack visualization errors


Aproveite para atualizar o seu, clique aqui para fazer o download.
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WCG Brasil, jogos sexta, sábado, domingo.

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Counter Strike 1.6
 
4 de Novembro - Sexta
 
Fase de Grupos
 
Grupo A
18:00 - GameCrashers x team69
18:00 - GamerHouse.Extreme x maked
19:00 - GameCrashers x GamerHouse.Extreme
19:00 - playArt x team69
20:00 - team69 x maked
21:00 - playArt x maked
 
Grupo B
20:00 - mandic x xTz
20:00 - CNB x OZB
21:00 - mandic x GamerHouse
21:00 - xTz x CNB
 
 
5 de Novembro - Sábado
 
Fase de Grupos
 
Grupo A
9:00 - GameCrashers x maked
9:00 - playArt x GamerHouse.Extreme
10:00 - GameCrashers x playArt
12:00 - GamerHouse.Extreme x team69
 
Grupo B
9:00 - OZB x GamerHouse
10:00 - CNB x mandic
10:00 - xTz x OZB
11:00 - CNB x GamerHouse
11:00 - mandic x OZB
12:00 - xTz x GamerHouse
 
Fase Final - Semi Final
20:00 - 1o Grupo A x 2o Grupo B
20:00 - 1o Grupo B x 2 Grupo A
 
 
6 de Novembro - Domingo
 
Disputa de 3º Lugar
10:00
 
Grande Final
11:00

Saiba mais do evento, clique aqui.

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sXe Injected 11.8 Fix 3

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O sXe Injected se atualizou mais uma vez, porém infelizmente só com uma vantagem realmente significativa:
  (!) Steam compatibility (15/07/2011)


Aproveite para atualizar o seu, download já disponível Clique Aqui.
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Novo! CSUba Deathrun Beta

type="html">Lançamos a versão Beta para o Mod Deathrun, já está pronto para jogar emfim, mas a versão 1.0 será lançada somente mês que vem, totalmente completa e com os ajustes 100% e sem bugs.

Saiba mais Clicando Aqui
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Sunday, August 11, 2013

Novo Counter-Strike é anunciado

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A continuação de uma das séries de tiro em primeira pessoa mais famosas do mundo acaba de receber seu anúncio oficial. “Counter-Strike: Global Offensive” foi anunciado pela produtora Valve e já está em desenvolvimento, com previsão de lançamento para 2012, nas plataformas Xbox 360, PlayStation 3 e PC.
Segundo a produtora, o novo título oferecerá mapas já conhecidos dos jogadores, como “de_dust”, mas também trará novos ambientes, personagens e armas. A Valve também estima trazer novos modos de jogo, no qual os jogadores usufruirão de partidas online com mais facilidade.
Como habitual à série, o jogo será lançado nas lojas virtuais (Xbox Live, PlayStation Store) e pela plataforma Steam, da produtora Valve, para o PC.

fonte: MSN jogos

Postado por Felipe "brk" Bronken
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Update! Deathrun Mod v1.0

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Acompanhe o Lançamento da versão 1.0 do addons de deathrun agora com muitos mais plugins.
Loja, Bad Camper, Map Manager especial e muito mais, download disponível na área de addons.

Clique Aqui e veja mais.
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Add! Linguagem dos Mapas

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Adicionamos a linguagem da de_tuscan na área Linguagem dos Mapas, em breve adicionaremos também de_mirage, de_forge, de_cpl_mill e muito mais, aguardem...

Clique Aqui para ir para a área linguagem dos mapas

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CSBRHOST

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CSBRASILGAMES - Qualidade e Preço Justo só AQUI!

Nós da CSBRASIL! , Estamos em uma Promoção de Inauguração. Venha já conhecer nossos Produtos em www.CSBRHOST.com .
Garantimos total Qualidade em nossos servidores de Counter-Strike 1.6 , CHOKE e LOSS sempre estabilizados , Ping Maximo 60 , Suporte 24Horas via [ EMAIL , MSN , CHAT ].
Oferecemos Addons Personalizados Apartir de planos de R$35,00 .
Para Mais INformações, Enre em contato:


vendas.csbrhost@hotmail.com - Email/MSN
comercial@csbrhost.com - Email/MSN
atendimento@csbrhost.com - Email/MSN
suporte@csbrhost.com - Email/MSN

OBS: TEMOS REVENDA DE JOGOS!

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Saturday, August 10, 2013

Parceria

type="html">É com orgulho que anunciamos uma parceria com a revendedora www.SteamBrasil.com.
Nela você pode encontrar: Counter Strike 1.6, Counter Strike Source, Left 4 Dead 2, Team Fortress, Call of Duty Black OPS e muito mais!
Acesse já: www.SteamBrasil.com
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Tutorial! HLAE (mIRV) + Vegas

type="html">Um tutorial simples de como usar o HLAE para gravar seus lances e renderizá-los no vegas.
(Links de Downloads no final do post)
Siga a vídeo aula:
 

Principais:
- Sony Vegas 7.0e - DOWNLOAD
- KeyGen (Para vegas) - DOWNLOAD
- Mirv (Para demos non steam) - DOWNLOAD
- HLAE (Para demos Steam) - DOWNLOAD
- Viewdemo 47/48 (Um plugin só para ver demos tanto steam quanto non steam) - DOWNLOAD
Outros:
- Hud Remover (Remove os huds do cs (exceção da mira, radar e frags) - DOWNLOAD
- Magic Bullets (Conjunto de plugins que melhora a cor no Vegas) - DOWNLOAD
- NewBlue FX (Conjunto de plugins para vegas) - DOWNLOAD
- Portable CS 1.6 MM Pack (Pack especial para movie makings) - DOWNLOAD





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Update! 4fun Addons v2

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A equipe CSUba trabalhou bastante em um addons de 4fun novo com tudo atualizado e mais plugins para você poder se divertir. O antigo v1 tinha muitos bugs portanto demos um rework (retrabalho) total no addons e lançamos a nova versão!!!

Mais informações, Clique Aqui.
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fnx anuncia aposentadoria do Counter-Strike

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Lincoln “fnx” Lau (foto), um dos maiores nomes do Counter-Strike brasileiro, também reconhecido internacionalmente, anunciou ontem (24/06) que está deixando o game para se dedicar a sua vida pessoal. Ele apareceu para o mundo quando integrou o MIBR campeão mundial da Electronic Sports World Cup em 2006 e, desde então, passou por g3nerationX, compLexity, Firegamers e GamerHouse, sempre se destacando, sendo também centro de grandes polêmicas.
Mesmo tendo vencido a ZOWIE Extreme São Paulo em cima do seu ex-time no último fim de semana, fnx decidiu sair do GamerHouse e deixar o CS, para, segundo ele, “parar ganhando tudo, pelo menos aqui no Brasil”.
Na entrevista que concedeu ao portal Teamplay, fnx falou sobre sua polêmica frase “a equipe em que eu estiver jogando será a melhor do Brasil”. “Hoje tento não polemizar, pois sei o que eu falo hoje, amanhã se torna público. Enquanto fui jogador profissional, eu mantive essa frase com resultados” – explicou ele.
Fazendo um balanço de sua carreira, fnx disse que se arrepende apenas de sua passagem pelo Counter-Strike Source no Rio Sinistro. “Fui iludido com a proposta de que ganharia muito dinheiro, mas fomos eliminados no México pois era uma competição de vários jogos e nossa equipe foi mal nos outros games [...] Acho que o meu arrependimento é coletivo e também do MIBR. Saímos do foco do CS para jogar um jogo que não tinha futuro algum” – disse ele.
Na entrevista, a estrela brasileira não descartou um possível retorno. “No momento, preciso resolver minha vida, que está um pouco tumultuada devido ao trabalho que quero começar e cursos que quero finalizar. Em relação a voltar a jogar, o futuro a Deus pertence”. Perguntado se aceitaria voltar ao lado de Carlos Henrique “KIKOOOO” Segal e Raphael “cogu” Camargo, respondeu: “Se fosse a mesma dedicação que foi aquele line-up, aceitaria sim. Não guardo nenhum tipo de ressentimento em relação aos dois”.
O GamerHouse, com a perda, agora busca um substituto. Por enquanto, a line-up é composta por:
 Nathan “fv” Mendes
 Vito “kNg” Giuseppe
 Lorenzo “lrz” Araújo
 Henrique “rikz” Waku

Fonte: Teamplay, mibr.

Postado por Felipe "fLp" Bronken. 

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